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 Post subject: Stealth Cards
 Post Posted: Sun Mar 21, 2010 1:47 am 
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Joined: Thu Nov 26, 2009 4:10 am
Posts: 829
These creatures have a new trait, cloak.

Cloak(x) Figure is not revealed to opponent unless within X distance of an enemy figure.

Hireling Assasin
2 Flux
1 UA
1 2/2 3 3 0
Cloak (2)
The starting assasin is normally part of the Guild of Blades. While many have high potential, true prowess comes from skill and luck.

Dark Archer
2 Flux
2 UA
1 2/2 3 2 2
Cloak(1)
Has +1 Range and Vision while Cloaked.

Poisoner
3 Flux
1 3/3 4 2 0
Battle Ready
Cloak(1)
Can't melee. If Poisoner is attacked and damaged while undimmed, it dims.
(1 Flux, Dims) Give target Enemy Living Creature a Poison Token (Creatures with Poison tokens take 1 damage at the end of a round. There can only be 1 poison token on a creature. If creature would be healed be 3 or more health with a card ability, that ability removes the poison token instead.)


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 Post subject: Re: Stealth Cards
 Post Posted: Sun Mar 21, 2010 1:55 am 
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Joined: Thu Nov 26, 2009 4:10 am
Posts: 829
Orc Knifer
3 Flux
1 HoC 1 UA
1 4/4 4 3 1
Creature Orc
Cloak (2)
Any Living Creature Knifer damages gains a poison token.
Although frailer than their cousins, Knifers are still as deadly as any assasin.

Skeletal Baneblade
5 Flux
2 DL
2 4/4 6 4 1
Creature Skeleton
Cloak(1)
Unlike their more evil cousins, Baneblades have chosen light, and serve the Guild of Blood. Though redempted, their persona is that of their appearance: a cold, soulless bastard.-Themist the Kalikian Scholar
(Skeletons can be found at viewtopic.php?f=3&t=1711)
EDIT: Fixed the link.

Waiting for the feedback you guys will give.


Last edited by Zblader on Tue Mar 23, 2010 11:36 pm, edited 1 time in total.

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 Post subject: Re: Stealth Cards
 Post Posted: Tue Mar 23, 2010 2:33 am 
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Joined: Sat Nov 01, 2008 2:51 am
Posts: 584
Location: Madison, WI
Old topic related: viewtopic.php?f=3&t=389


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 Post subject: Re: Stealth Cards
 Post Posted: Tue Mar 23, 2010 3:10 am 
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Joined: Sat May 30, 2009 10:31 pm
Posts: 188
All hail Sunyaku, the master of old related threads. I checked that one out though, and that hide stuff does look really cool. Why are your ideas never accepted? :P


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 Post subject: Re: Stealth Cards
 Post Posted: Tue Mar 23, 2010 9:03 pm 
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Joined: Thu Nov 26, 2009 4:10 am
Posts: 829
I have no idea why Sunyuaku's ideas aren't accepted, but maybe jed will notice him someday :mrgreen: . I think cloak works better than hide because it's easier to implement and a lot less spamable.


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 Post subject: Re: Stealth Cards
 Post Posted: Tue Mar 23, 2010 11:40 pm 
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Joined: Thu Nov 26, 2009 4:10 am
Posts: 829
Mind Shadow
1 Flux
1 CI 1 UA
1 2/2 5 4 0
Creature
(1-3 Flux) Mind Shadow gains the following trait this turn dependign on amount spent.
1 Flux : Cloak(3)
2 Flux : Cloak(2)
3 Flux ; Cloak(1)


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 Post subject: Re: Stealth Cards
 Post Posted: Wed Mar 24, 2010 12:17 am 
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Joined: Sat Nov 01, 2008 2:51 am
Posts: 584
Location: Madison, WI
noob_mexican wrote:
All hail Sunyaku, the master of old related threads. I checked that one out though, and that hide stuff does look really cool. Why are your ideas never accepted? :P


Lol, well thanks. I am a forum mod, so I kind of feel like it's my duty to link people to similar threads and creative resources from days long past.

zblader wrote:
I have no idea why Sunyaku's ideas aren't accepted, but maybe jed will notice him someday :mrgreen: . I think cloak works better than hide because it's easier to implement and a lot less spamable.


Actually, a lot of my card ideas did make it into borderlands... just not the creature ability ideas (because as you said, those require a lot more development). Furthermore, I have been involved in some special projects with TFW, and Jed does solicit my assistance from time to time... but between work, volunteering, and hobbies, I have a lot of different things competing for my time.

Cheers,

~Sunny


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 Post subject: Re: Stealth Cards
 Post Posted: Wed Mar 24, 2010 9:17 pm 
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Joined: Thu Nov 26, 2009 4:10 am
Posts: 829
Well, excuse my noobiness then Sunny :D. And on that note:

Master Assasin Solis Iaque
6 Flux
3 UA
3 6/6 7 4 1
Creature Hero
Cloak(1)
(1 Flux) Lower Solis's attack by 1 and increase his speed and range by 1. Any values altered by thsi ability reset back to normal during the end of the round (Oher enchants like Icy Encasement still affect him though).
(4 Flux) Once per turn, Undim Solis.
You will disappear in the twinkle of an eye. Why? How? Where? Well, you don't want to know any of that.
Image

EDIT: Solis is now a hero and got a new ability in light of that.

Heroes can be found at viewtopic.php?f=3&t=1619


Last edited by Zblader on Wed Mar 31, 2010 4:42 pm, edited 3 times in total.

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 Post subject: Re: Stealth Cards
 Post Posted: Sun Mar 28, 2010 11:41 pm 
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Joined: Thu Nov 26, 2009 4:10 am
Posts: 829
Inspired by: viewtopic.php?f=3&t=53
Rising Spikes
2 Flux
1 UA
Cloak (0)
Enchant Space
Enemy creatures that end their action on Rising Spikes take 1 damage at the beggining of the next round.

Miniscule Sparks
3 Flux
1 EL 1 UA
Cloak(0)
Enchant Space
Destroy Miniscule Sparks. Target Figure on this space gains 3 Sleep tokens.

Hidden Treent
3 Flux
1 Syl
Cloak (0)
Enchant Forest Space
If an enemy creature enters forest contiguos to Hidden Treent, Hidden Treent is removed and a Treeherd is spawned in a random hex in that forest.

Tidal Wall
2 Flux
1 Ele
Cloak(0)
Enchant Land Space
If an enemy figure is placed on Tidal Wall, all unoccupied adjacent hexes become ocean, and then remove tidal wall.


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 Post subject: Re: Stealth Cards
 Post Posted: Thu Apr 01, 2010 3:58 pm 
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Joined: Wed Mar 31, 2010 1:51 am
Posts: 7
You know, looking at this picture made me think of this topic :D.
Image

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When the full moon of darkness appears, the great werewolves shall descend!
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